You can also get it for 5e and Savage Worlds. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. 214 4. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. This may seem like a lot of healing from a simple skill check, but PF2 is designed around PCs being fully healed before every encounter. It is built using the PF2e Kingmaker Companion Guide's Random Weather rules and the Random Encounter rules found in the PF2e Kingmaker Adventure Path. Countless Eyes: Extra eyes give all-around vision. Mostly, it just lists a higher component cost, since the higher spell level is its own reward. Source Core Rulebook pg. The only problem with Produce Flame is the fact that it’s a fire-based spell. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. Cast [two-actions] somatic, verbal. 0. Item 15. Enemies in the area take 1d4 fire damage with a basic Reflex save. Clad in Metal H: Coat an item in a metal of your choice. Grease, GreaterThis wand has 7 charges. Other evil idea i have are kobold crossbow snipers. ellenok. Amp You project pure heat that causes a target to combust. Hands-free, and only as stealable as any belt pouch. Make a ranged spell attack against the target. Price 6,500 gp. Flaming Sphere Spell2. It amounts to at most 12d6 damage. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. 198 1. Sleeves of Storage are handy storage for items you don't want in a Bag of Holding. Cast this on a shield, a necklace, a weapon, or maybe a whole bunch of different things to guarantee that you always have adequate light without casting light or lighting a torch. Attempt a Deception check against that opponent’s Perception DC. I do not believe there is a way to do this at present, unfortunately. continual flame: You will probably only cast this once or twice. Supported by an official partnership with Paizo Inc. Continual Recovery Feat 2. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. You create a sphere of flame in a square within range. 40 ft. 0. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Beginner Box ; Rulebooks . Usage held in 1 hand; Bulk L. Essentially I'm just trying to give a character with low-light vision the ability to see in dim light as though it were bright light but still be blind in total darkness. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. Source Core Rulebook pg. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. 1. 0. Critical Success You throw your enemy’s defenses against you entirely off. At Higher Levels. General Hazards Adventure-Specific Hazards Weather Hazards. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Do make sure the GM knows this one. The description of each item provides its aura strength and the school to which it belongs. View All Items ». If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. You make an incredibly graceful attack, piercing your foe’s defenses. Price 4 gp. Fly 0 to stay in the air without moving (failing to use a Fly action will cause you to fall) Fly to the ground to land, taking no damage. Produce Flame. like fungus lantern and glow goop Optional rules for casting heightened continual flame A random light source generator 3 new magic items, like the intelligent lantern Obo the Illuminator 5 new monsters, including living prismatic sphere and radiant drake This is the. 0. For a spell like fireball, the target is the point in space where the ball of fire erupts. Heightened Continual Flame? Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It ignites from any fire at least the size of a candle flame. Luckily 2e has hardness values you can follow. Bloodline imperial. Activate [two-actions] Interact. Why use the torch mod when you could use the light effect on the macro bar instead? Does the same job. How does barkskin work with shields, cover, and other modifiers to AC?. This means after Step 4, your target is no longer immune to Treat Wounds when normally they'd be immune to Treat Wounds for 50 more minutes. ago. This will cost you 25+7*4*10=265 gp. You can either 1- expend three charges, cast the spell. You must use two hands to fire a longbow, and it can’t be used while mounted. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. This flame is an alchemically distilled sample from the hottest part of a star or the hottest part of the elemental plane of fire. So there’s two “roles” a healer needs to fulfill: In-combat healing: The character needs to deliver large heals in-combat (large because being knocked unconscious in PF2E is dangerous). They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. So basically to ignite oil from a flask you need a lit torch or tinderbox? It makes sense for it to ignite oil or other volatile substances, but not much else. Damage/Effect. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. * - (ruby dust worth 50 gp, which the spell consumes) DESCRIPTION. You gain a vague glimpse of the future. direction suitable for giving the light cantrip a 150/600 foot reach if they didn't want to just spend a few coins & put continual flame on everyone's weapon/decorative bracelet/etc. 7% of all the ancestries. Creatures without a suitable appendage can’t perform actions with this trait. Having a look at the old reliable "set fire to objects" spells like Produce Flame and Flaming Sphere, I noticed that in PF2e these spells, and other fire spells, no longer ignite objects. Continual Flame Spell 2. 43. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. 56, PRPG Core Rulebook pg. Clinging Shadows Initiate gives you negative damage, reach, and grappling bonuses. The Spark to Flame program offers soloists the opportunity to be mentored by various VCM faculty over the weeks leading up to the concert, including rehearsals with. Continual Recovery makes Steps 5 and 6 unnecessary as it changes the immunity given in Step 1 from 1 hour to 10 minutes. Those that manipulate fire have no effect in an area without fire. GortleGG. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. 0. Continual Flame Spell 2. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. This torch sheds light constantly, requiring no oxygen and generating no heat. So things that generally affect melee or ranged strikes (so far) don't effect spell attacks. A character must rest for 8 hours a day. Traditions arcane, divine, occult, primal. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. 72. Playing a short "evil" campaign as a break from our main 5e campaign and to introduce them to pf2e, they're meant to. A tax would be raised and used to construct a proper jail for the town (and henceforth sent to Cheliax). The area becomes difficult terrain for the duration. Traditions arcane, primal. Source Core Rulebook pg. Human Heritage: Half-Elf, Elf Atavism (cavern elf grants Dark Vision). Any Magus can take Shooting Star, the Starlit Span is granted it, and addends it accordingly. Atechiman • 2 yr. Feast on the Fallen, Restore the Mind, Treat Wounds Addiction Suppressant, Antidote, Antiplague, Blood Booster, Body Recovery Kit, Celestial Peach, Contagion. 551 4. Introduction. In pf2e, continual flame is a spell that has clearly defined heightened rules up until 10th level. Properly loading the flamethrower in this way takes 1 minute. 178,300 posts in 3,449 threads. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Oddly Continual Flame lets you. It Flies from you up to 30 feet in a path you choose. Though resting typically happens at night, a group gains the same benefits for resting during the day. Each Damage Roll Gets the Bonus. Standard: These options follow the standard rules as printed in their respective sourcebooks. Light spells counter and dispel darkness spells of an equal or lower level. None. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. On a hit, the target takes 1d10 fire damage. Amp The spell's duration becomes 1 minute. Flame Tongue (Greater) Item 17. You must satisfy any prerequisites before taking the feat. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. 25 gp a year. Shooting Star is not a Spellstrike, so Starlit Span does not make any modifications to it. 1. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. I don't think it is assumed that you use the "cast a spell" action, so no AoO. Paragon Battle Medicine Feat 7. Duration 1 minute. And ten feet's a bigger area than you'd think; look at just about any room in your house. Fantasy Grounds Academy. Light spells counter and dispel darkness spells of an equal or lower level. You have the option to cast Continual Flame at higher spell levels, but the spell. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. Manipulate. Hardness: 1. Continual flame states (PHB, p. Attempt a Medicine check against the poison’s DC. Deadly d10: greater striking rune major striking rune rapier greater striking rune. Run a game with Automatic Bonus Progression and change the effect of the maneuver to actually disarm on a success and it won't be a huge deal anymore, since the target can still pick up a spare weapon and not suffer as it would in the normal system. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Components: V S M (Ruby dust worth 50 gp, which the spell consumes) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 1. You gain the wildfire order spell. In the “Optional: Choose a Module” section on the right side of the page, select the Beginner Box. Let me explain. • 9 mo. You can't benefit. You missed the most. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. 76 Traditions arcane, divine, primal Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton Saving Throw FortitudeEvery Upcoming PF2e Product. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. You wield this blade-like beam as if it were a scimitar. So I've seen a lot of confusion here and elsewhere about what is coming out and when, so I thought I would collate all of the information we have together into one place here. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. To add Clumsy you right-click on the token, go to conditions and select Clumsy (and repeat the process with a right-click instead of a left-click to remove it. A continual flame can be covered and hidden but not smothered or quenched. The flame can be covered or hidden, but can’t be smothered or quenched. Deafened. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. Focus 1. The rivalry between fire and water mephits is notorious, and these. If it hits, the jungle drake disrupts the creature’s action. elmoteca. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Spell List elemental. Worn magic items are things like rings, cloaks, amulets, and gloves. So even if you expend nothing, the staff will generate charges you can spend to cast spells from your spell list without expending any of your spells per day. Light. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Classes: Druid, Sorcerer, Warlock, Wizard. 99 Bundle price: $2. For continual flame cast by a Wiz3, this works out to 110 gp. Feats: Flame Jump (page 11) Read the Stars (page 47) Warren Friend (page 54) Restricted. If a spell’s duration is given in rounds, the number of rounds. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. On a hit, the target takes 1d8 fire damage. Aquarium Lamp, Bioluminescence Bomb, Bottled. rainbow pattern: Good crowd control, but it requires concentration so you will need your party to handle anything that isn’t affected. A character who rests for 8 hours recovers in the following ways:That will overwhelm any and all other Darkness spells, unless the GM specifically counters your Continual Flame, and, since Continual Flame is permanent, you only need it once. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. If you have something that modified or references Treat Wounds, it basically never affects Battle Medicine unless it explicitly says so. Continual Flame H: A magical flame burns indefinitely. A flammable object hit by this spell ignites if it isn't being worn or carried. Currently, two sets of macros to generate Random Encounters and Random Weather. When you activate the sword to cast produce flame, the spell is 9th level. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. you need to make the check either way, and in a larger party, the main difference is just the order people get treated, but if the tanks are doing their jobs, they're the only ones taking the damage, and being able to focus solely on them is really powerful. So, call it an average of about 3d8 + 3d6. X. These unarmed strikes, as listed in the feat, count as being in the Brawling group. A little bit of damage. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. With Continual Recovery, the cooldown is reduced to 10 minutes, so you can immediately treat anyone as soon as you finish treating them. Price 5 gp; Weight 2 lbs. 0. In addition to Battle Medicine, the Continual Recovery and Ward Medic skill feats (both level 2 and requiring expert in Medicine) will. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting three different targets for 3 actions. This otherwise normal torch has a continual flame spell cast on it. “In areas of darkness, creatures without darkvision are effectively blinded. There's no Activate action on a torch, you need to have some way to set it on fire. Out of these 36 Ancestries, 7 have Darkvision by default. They'd be easily lit by four torch-like lights. Source Core Rulebook pg. The spells target an object, rather than stating an emanation. 2 The light for a daylight spell is bright light. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. X. 133 4. grimeagle4. The duration is unlimited at the base level, so that doesn't improve, and neither does the amount of light or anything. Shift into maximum overdrive with Inventors+! The bestselling Classes+ series brings you new ways to play a mad machinist, from the new Healing and Magitek Innovations, to variant Overdrive options like Cryonization and Polarity, the Gadgeteer class archetype and 30+ new gadgets!Magical bonuses to armor and weapons are few and far between in PF2E, so getting access to a better category of equipment is the best way to improve your combat effectiveness, especially at low levels. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). In addition to Battle Medicine, the Continual Recovery and Ward Medic skill feats (both level 2 and requiring expert in Medicine) will speed up the healing for your party in-between fights without expending any spells. Light spells counter and dispel darkness spells of an equal or lower level. Contingency (7th level): Get another's spells effect to occur under a specific scenario. 25 gp a year. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. This black iron lantern and chain functions as a +1 heavy flail. Our menu is created to cover a. It smells faintly of soot and glows as if lit by embers. You missed the most. It doesn't need oxygen, react to water, or generate heat. 10 min. Just ask any scout/boy scout. The target is then temporarily immune for 1 minute. 0. If you use a Spell Repertoire, don’t bother learning this. You're trained in Acrobatics. Allegro, Astral Rain, Boost Eidolon, Buzzing Bites, Clinging Ice, Contagious Idea, Dancing Blade, Dirge of Doom, Discern Secrets, Distortion Lens, Entropic Wheel, Evil Eye, Forbidden Thought, Foresee the Path. Once per day, when the wielder hits a creature with the lantern, she. EFFECT. It’s hard to find someone who can cast higher-level spells, and uncommon spells. Light spells counter and dispel darkness spells of an equal or lower level. Darkvision H: See in the dark. Heightened (+2) Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet. The humanoids must be within 30 feet of each other when you target them. If a enemy has a resistance to a element. Source Core Rulebook pg. $endgroup$ – Dungarth. The above will require 3 actions. Godless Healing only requires that you don't have a patron deity. The flame oracle in my group is pretty dextrous, uses light armor and has a rogue dedication. A 3rd or higher, though, would continue to shine without impairment. 5gp. Show Attribute List. 316 4. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Price 100 gp; Weight — DESCRIPTION. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. Continual flame is not removed by dispelling. )An everburning torch is one of the most common applications of permanent magic. Yes, as written, it is a powerful low level spell. Instincts Source Core Rulebook pg. School evocation [light]; Level cleric 3, sorcerer/wizard 2. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. at 5 cp a night, this adds up to about 18. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. Oddly Continual Flame lets you generate a lot of cash if you can find a friendly merchant, as you can create a pseudo-everburning torch by casting continual flame on a torch. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. Most important thing to remember when starting melee caster - you need base class that will get AT LEAST master proficiency in weapons (or unarmed strikes). Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. This is a +3 greater striking greater flaming longsword. This staff resembles a blackened and burned length of ashen wood. A continual flame can be covered or hidden but not smothered or quenched. Sunlord Thalachos is Sarenrae’s favorite angel, serving as her liaison to the mortal world, the hosts of astral devas, and the ranks of other celestial rulers. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. This otherwise normal torch has a continual flame spell cast on it. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. A continual flame can be covered or hidden but not smothered or quenched. Everburning torches are based on Continual flame. Source Core Rulebook pg. You hurl a mote of fire at a creature or object within range. 58. Source Core Rulebook pg. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. Adventurer. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. I changed all the Invocations into feats you can choose as you level up, and I laid out the whole 1-20 level chart that every class gets in the Core Rulebook. For advice, rules discussion, discussion of Paizo or third-party products, conversions, or house rules and homebrew, please see the appropriate subforum. 2- expend one charge and expend a 2nd lvl slot 3- expend two charges and expend a 1st lvl slot 4- expend a 3rd lvl slot and cast it. Classes: Wizard. Samurai's Warlock for Pathfinder 2e version 2. This simple iron staff is capped with a faceted, clear gem. Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source. Description. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. This is easier on the characters' coin purse at the. Make a ranged spell attack. Aquarium Lamp, Bioluminescence Bomb, Bottled. A few questions to runes. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The sphere must be supported by a solid surface, such as a stone floor. This hollow metal or wooden tube contains slow-burning powder. A shield of elemental energy protects a creature against one type of energy damage. determine the effects of both the Strike and the spell. On a regular success, it only gives a +2. The immunity to Battle Medicine is never affected by. Eternal Flame Hazard 7. I'd say persistent fire damage doesn't necessarily mean "burning bright". 5 (cantrip multiplier) * 2000 * 2 (slotless item) = 2000gp for a stone or whatever with an infinite light spell on it, get a swift action draw and you can create light as. I created a (now well out of date) explanation of the modules I use and why. A continual flame can be covered and hidden but not smothered or quenched. Daylight: 60 ft. Effect The jungle drake Strikes the target with its stinger. Flametech Heating, Victoria, British Columbia. 227 of the Player's Handbook) is a touch spell. Each casting of continual flame, can net you 1. Use a non lethal attack! Persistent damage is awful if you go down. That is 52. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. 0. However, the Maneuver in Flight action requires you to make an acrobatics check with potential downsides to failing, and for examples of using it they give the following: Trained: Steep ascent or descent. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. It also has the Attack trait which means it uses MAP. . Thaumaturgy. So, my main group of PF2e buddies is going to be starting Ruby Phoenix in the next few months, and I've landed in the role of healer. Pyronites are an extraterrestrial species of plasma-based lifeforms from the star-like planet Pyros. This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The PF2e project has been getting a lot of questions on "What modules should I use". 619 4. You create a gout of flame that both heals and burns. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Saving Throw Fortitude. •. + 5 ft. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. #12 BlueShapes. Atechiman • 2 yr. You cause flames to flicker, brighten, dim, or change color for 1 minute. Flame - Druidic Orders - Druid - Classes - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes. * - (a. Limited: A limited option is rarer in Society play, but not unheard of. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. Evocation Light. Darkness H: Suppress all light in an area. The transformation of the ground is camouflaged to look natural. There can be 3 results as I see it: 1: The DM can simply deny the spell. If the point you choose is on an object you are holding or one that isn. If its font of consecrated crystal and metalwork is filled with holy water, the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. The time to perform Treat Wounds still overlaps with this immunity making it truly. Reply. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. DESCRIPTION. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a. Any ideas?. 4% size of the group, or little under 1/5. The amount of damage, or other stats of a spell, is based off of the level the spell slot used to cast it with. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. fire snake: Like a very precise fireball. This is a sonic, mind-affecting fear effect. ago. You can increase the spell slot level by one for each additional charge you expend. 1st ray of enfeeblement 2nd continual flame 3rd levitate 4th globe of invulnerability , paralyze 5th magic missile 6th wall of force 7th cone of. Basically, if the flavor is that it has restricted access or if it invalidates an entire genre of game (hard to have a murder mystery with resurrection, or a LOTR-style fantasy road trip with teleportation), it's uncommon or rare. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. The Pearly White Spindle Aeon. Make a spell attack roll against a single creature. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Produce Flame is is two actions regardless of if its melee or ranged. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. Spells that last for more than an instant have a Duration entry. Or the hammer could have Continual Flame cast on it. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame.